Syntax
INT is_DirectRenderer (HIDS hCam, UINT nMode, void* pParam, UINT nSize)
Description
is_DirectRenderer() provides a set of advanced rendering functions and allows inserting overlay data into the camera's live image without flicker. The graphics card functions of the Direct3D library are supported under Windows.
•A current version of Microsoft’s DirectX9 runtime environment has to be installed on the system in order to be able to use Direct3D functions. For installation packages search the Microsoft website for "DirectX end user runtime".
•The graphics card must support a texture size (i.e. overlay size) of at least 768 x 576 pixels for PAL and 649 x 480 pixels for NTSC, respectively. You can read out the maximum texture size using the DR_GET_MAX_OVERLAY_SIZE parameter.
•To enable the Direct3D display call
is_SetDisplayMode(h, IS_SET_DM_DIRECT3D)
•Several different color modes can be used for image display in Direct3D mode. However, the highest performance is achieved when the FALCON color mode is identical to the Windows desktop color mode. In connection with modern, powerful graphics cards the grab format can usually be set to YUV 4:2:2. This format provides 16 bits per pixel and thus reduces the PCI/PCIe bus load compared to the RGB32 format, for example.
•Internal Direct3D may sometimes become invalid after re-activating the desktop in certain situations (such as: disabling a screen saver after keyboard input, having pressed the Ctrl-Alt-Del key combination). When this happens, the overlay data is lost. The application gets signaled via the Overlay-Lost message by the FALCON driver and can redraw the overlay data (see code example below). The message is sent both to the display window and the parent window of the display window. Thus, the message can be received even when the display control itself can not process messages. However, the message has to be processed by only one of the two window handlers.
•Direct3D provides an option for stepless display scaling (see DR_ENABLE_SCALING). Please note that downscaling interlaced image data may lead to less satisfying display quality compared to images which are already captured with the desired resolution.
•Some of the FALCON SDK functions can not be used in Direct3D mode (see list below).
Parameters
hf |
Frame grabber handle |
nMode |
Direct3D function mode |
DR_GET_OVERLAY_DC |
Returns the device context (DC) handle to the overlay area of the graphics card. |
DR_RELEASE_OVERLAY_DC |
Releases the device context (DC) handle. |
DR_GET_MAX_OVERLAY_SIZE |
Reurns the width x and height y of the maximum overlay area supported by the graphics card. |
DR_SET_OVERLAY_SIZE |
Defines the size of the overlay area (default: current camera image size). |
DR_SET_OVERLAY_POSITION |
Defines the position of the overlay area. |
DR_GET_OVERLAY_KEY_COLOR |
Returns the RGB values of the current key color (default: black). |
DR_SET_OVERLAY_KEY_COLOR |
Defines the RGB values of the key color. |
DR_SHOW_OVERLAY |
Enables overlay display on top of the current camera image |
DR_HIDE_OVERLAY |
Disables overlay display. |
DR_ENABLE_SCALING |
Enables real-time scaling of the image to the size of the display window. |
DR_DISABLE_SCALING |
Disables real-time scaling. |
DR_ENABLE_SEMI_TRANSPARENT |
Enables a semi-transparent display of the overlay area. |
DR_DISABLE_SEMI_TRANSPARENT |
Disables the semi-transparent display of the overlay area. |
DR_SET_VSYNC_AUTO |
Enables synchronization of the image display with the monitor's image rendering. The image is displayed upon the monitor's next VSYNC signal. |
DR_SET_VSYNC_OFF |
Disables image display synchronization. The image is displayed immediately. |
DR_SET_USER_SYNC |
Enables synchronization of the image display with a monitor pixel row specified by the user. |
DR_GET_USER_SYNC_POSITION |
Returns the minimum and maximum row position for DR_SET_USER_SYNC. |
DR_LOAD_OVERLAY_FROM_FILE |
Loads a bitmap image (*.BMP file) into the overlay area. If the bitmap image is larger than the overlay area, the bitmap image is clipped. |
DR_CLEAR_OVERLAY |
Deletes the data of the overlay area by filling it with black color. |
DR_STEAL_NEXT_FRAME |
Copies the next image to the active user memory which was set with is_SetImageMem() (Steal function). |
DR_SET_STEAL_FORMAT |
Defines the color format identical to is_Prepare StealVideo(). |
DR_GET_STEAL_FORMAT |
Returns the color format setting for the Steal function. |
DR_SET_HWND |
Sets a new window handle for image output in Direct3D. This requires the Direct3D interface to be re-initialized internally. All overlay data will be discarded and has to be redrawn by the application. The Overlay-Lost message signals to the application in this case (see also description above). |
DR_CHECK_COMPATIBILITY |
Returns whether the graphics card supports the Direct3D functions. |
DR_CHECK_COLOR_MODE_SUPPORT |
Checks whether the specified color modes can be used for display. The FALCON color mode has to be passed as source mode and the desired VGA mode as target mode. |
pParam |
Void-type pointer to a data object or an array of objects (depending on the mode selected using nMode). |
nSize |
Size (in bytes) of the data object in array |
Return value
When used with DR_CHECK_COMPATIBILITY |
IS_DR_DEVICE_CAPS_INSUFFICIENT The graphics hardware does not fully support the required Direct3D functions |
When used with DR_CHECK_COLOR_MODE_SUPPORT |
IS_DR_DEVICE_CAPS_INSUFFICIENT The graphics hardware is not able to perform the desired color space conversion in hardware. |
IS_SUCCESS |
General success message |
IS_NO_SUCCESS |
General error message |
IS_DR_LIBRARY_NOT_FOUND |
The DirectRender library could not be found |
IS_DR_DEVICE_OUT_OF_MEMORY |
Insufficient graphics adapter video memory |
IS_DR_CANNOT_CREATE_SURFACE |
The image or overlay surface could not be created |
IS_DR_CANNOT_CREATE_VERTEX_BUFFER |
The vertex buffer could not be created |
IS_DR_CANNOT_CREATE_TEXTURE |
The texture could not be created |
IS_DR_CANNOT_LOCK_OVERLAY_SURFACE |
The overlay surface could not be locked |
IS_DR_CANNOT_UNLOCK_OVERLAY_SURFACE |
The overlay surface could not be unlocked |
IS_DR_CANNOT_GET_OVERLAY_DC |
Cannot get the overlay surface DC |
IS_DR_CANNOT_RELEASE_OVERLAY_DC |
Cannot release the overlay surface DC |
IS_DR_DEVICE_CAPS_INSUFFICIENT |
Insufficient graphics adapter capabilities |
IS_DR_SURFACE_LOST |
Created surfaces were lost and recreated |
IS_DR_CANNOT_LOCK_IMAGE_SURFACE |
The image surface could not be locked |
IS_DR_CANNOT_UNLOCK_IMAGE_SURFACE |
The image surface could not be unlocked |
The following functions can not be used together with the Direct3D mode
Examples
//------------------------------------
// DC-Handle
//------------------------------------
// Get DC handle for Overlay
HDC hDC;
is_DirectRenderer (h, DR_GET_OVERLAY_DC, (void*)&hDC, sizeof (hDC));
// Release DC handle
is_DirectRenderer (h, DR_RELEASE_OVERLAY_DC, NULL, NULL);
//------------------------------------
// Size of overlay
//------------------------------------
//Query maximum size of overlay area
UINT OverlaySize[2];
is_DirectRenderer (h, DR_GET_MAX_OVERLAY_SIZE,
(void*)OverlaySize, sizeof(OverlaySize));
INT nWidth = OverlaySize[0];
INT nHeight = OverlaySize[1];
//Set size of overlay area
UINT Size[2];
Size[0] = 100;
Size[1] = 120;
is_DirectRenderer (h, DR_SET_OVERLAY_SIZE, (void*)Size, sizeof (Size));
//Set position of overlay area
UINT Position[2];
Position[0] = 20;
Position[1] = 0;
is_DirectRenderer (h, DR_SET_OVERLAY_POSITION,
(void*)Position, sizeof (Position));
//------------------------------------
// Key color
//------------------------------------
// Get current key color
UINT OverlayKeyColor[3];
is_DirectRenderer (h, DR_GET_OVERLAY_KEY_COLOR,
(void*)OverlayKeyColor, sizeof(OverlayKeyColor));
INT nRed = OverlayKeyColor[0];
INT nGreen = OverlayKeyColor[1];
INT nBlue = OverlayKeyColor[2];
// Set new key color
OverlayKeyColor[0] = GetRValue(m_rgbKeyColor);
OverlayKeyColor[1] = GetGValue(m_rgbKeyColor);
OverlayKeyColor[2] = GetBValue(m_rgbKeyColor);
is_DirectRenderer (h, DR_SET_OVERLAY_KEY_COLOR,
(void*)OverlayKeyColor, sizeof(OverlayKeyColor));
//------------------------------------
// Display
//------------------------------------
// Show overlay
is_DirectRenderer (h, DR_SHOW_OVERLAY, NULL, NULL);
// Hide overlay
is_DirectRenderer (h, DR_HIDE_OVERLAY, NULL, NULL);
//------------------------------------
// Scaling
//------------------------------------
//Enable scaling
is_DirectRenderer (h, DR_ENABLE_SCALING, NULL, NULL);
//Disable scaling
is_DirectRenderer (h, DR_DISABLE_SCALING, NULL, NULL);
//------------------------------------
// Transparenz
//------------------------------------
//Enable semi-transparent overlay
is_DirectRenderer (h, DR_ENABLE_SEMI_TRANSPARENT_OVERLAY, NULL, NULL);
//Disable semi-transparent overlay
is_DirectRenderer (h, DR_DISABLE_SEMI_TRANSPARENT_OVERLAY, NULL, NULL);
//------------------------------------
// Synchronization
//------------------------------------
//Enable auto-synchronization
is_DirectRenderer (h, DR_SET_VSYNC_AUTO, NULL, NULL);
//User defined synchronization: Query range and set position
UINT UserSync[2];
is_DirectRenderer (h, DR_GET_USER_SYNC_POSITION_RANGE,
(void*)UserSync, sizeof (UserSync));
INT Min = UserSync[0];
INT Max = UserSync[1];
INT SyncPosition = 400;
is_DirectRenderer (h, DR_SET_USER_SYNC,
(void*)&SyncPosition, sizeof (SyncPosition));
//Disable synchronization
is_DirectRenderer (h, DR_SET_VSYNC_OFF, NULL, NULL);
//------------------------------------
// BMP file
//------------------------------------
// Load overlay from BMP file
is_DirectRenderer (h, DR_LOAD_OVERLAY_FROM_FILE,
(void*)”c:\test.bmp”, NULL);
//------------------------------------
// Delete overlay
//------------------------------------
// Delete overlay area
is_DirectRenderer (h, DR_CLEAR_OVERLAY, NULL, NULL);
//------------------------------------
// Steal mode
//------------------------------------
// Get and set color mode for image to be copied
INT nColorMode;
is_DirectRenderer (h, DR_GET_STEAL_FORMAT,
(void*)&nColorMode, sizeof (nColorMode));
nColorMode = IS_CM_Y8;
is_DirectRenderer (h, DR_SET_STEAL_FORMAT,
(void*)&nColorMode, sizeof (nColorMode));
// Copy image with function returning immediately
INT nwait = IS_WAIT;
is_DirectRenderer(h, DR_STEAL_NEXT_FRAME,
(void*)&wait, sizeof (wait));
//------------------------------------
// Handle to window
//------------------------------------
// Set new window handle for image display
is_DirectRenderer (h, DR_SET_HWND, (void*)&hWnd, sizeof (hWnd));
//------------------------------------
// Compatibility
//------------------------------------
//Check graphics card compatibility
INT nRet = is_DirectRenderer (h, DR_CHECK_COMPATIBILITY, NULL, NULL);
if (nRet == IS_DR_DEVICE_CAPS_INSUFFICIENT )
//Graphics card does not support Direct3D
//------------------------------------
// Check color mode
//------------------------------------
INT nVgaMode;
// Read out current desktop color depth
INT nRet = is_GetColorDepth(h, NULL, &nVgaMode);
INT Modes[2];
Modes[0] = IS_SET_CM_RGB16; // FALCON source mode (example)
Modes[1] = nVgaMode; // Graphics card target mode
// Check source mode and target mode
nRet = is_DirectRenderer(h, DR_CHECK_COLOR_MODE_SUPPORT, Modes,
2 * sizeof(INT));
if (nRet == IS_DR_DEVICE_CAPS_INSUFFICIENT )
//Graphics card does not support the current color space conversion
//------------------------------------
// „Overlay Lost“ message
//------------------------------------
// Example for a message handler of an MFC application
// in XX_sample.h
afx_msg LRESULT OnFalconMessage(WPARAM wParam, LPARAM lParam);
// in XX_sample.cpp
BEGIN_MESSAGE_MAP(...)
...
ON_MESSAGE(IS_FALCON_MESSAGE, OnFalconMessage)
END_MESSAGE_MAP()
LRESULT CXX_class::OnFalconMessage(WPARAM wParam, LPARAM lParam)
{
switch(wParam)
{
case :
// redraw the overlay data here
...
break;
} // end switch(wParam)
return 0;
} // end LRESULT CXX_class::OnFalconMessage